> For the complete documentation index, see [llms.txt](https://nightverse-game.gitbook.io/nightverse.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nightverse-game.gitbook.io/nightverse.game/nightverse-economy-and-sustainable-metaverse-gaming.md).

# NightVerse Economy & Sustainable Metaverse Gaming

## The NightVerse E**conomic system**

The economic design of the NightVerse.game allows for a sustainable gaming ecosystem. With our strong economic design, players are guaranteed that the system will exist for the long term without destabilizing the reward system.

### **Dynamic self-adjustment of the market**

While some game products deliberately limit the production and circulation of resources, NightVerse.game is designed with a strong intention to profit.&#x20;

Most play-to-earn games motivate players to achieve certain goals in the short term. After some time, they may eventually find the resources they tried so hard to earn or even become useless later on.  Players won't be able to smoothly transfer resources to their friends even if they own them. Hence the game becomes restrictive, being only able to repeat certain actions for specific goals.&#x20;

In NightVerse.game, players get to decide their own goals and pursue them profitably.

### &#x20;**Diversified supporting system**

Players can choose to upgrade, breed, advance, cultivate spirits and improve their aptitudes. They can make these exclusive pets into the most unique NFT.

#### Business

With business mind or resource integration competence, players are able to abandon the cultivation of spirits, and focus on demand and supply in the market, construction, and operation of business buildings, or hire others' spirits to obtain profits.

**Collection**

There are a large number of spirits in the game, not to mention the mutated spirits and spirits' descendants. Some of them are only available for random capture in roaming scenes, some will only show up in the reproductive process, and some are stored in the invaders' treasury. It must be fulfilling for players to collect all of them. And they can even work for their masters during their free time.

**PVP**

The huge number of diversified spirits and their skills provide players with endless combinations. Two spirits trainers can have a battle themselves, and Metaverse will regularly hold tournaments between spirits. The winning players will receive tremendous rewards and the greatest glory. These are just the tip of the iceberg. As Metaverse develops, we will develop more and more gameplay, and they are all centered on spirits and NVG.

**Zero threshold credit system**

Metaverse supports a zero threshold credit system. Every player has his credit score report, which can be used to rent spirits. During the leasing period, players can choose to pay the original price of items anytime, so as to own and transact these spirits and business buildings. NightVerse won't charge players anything, no rental charges or interests. Players only need to pay the original price when they decide to purchase items. All value produced during this period belongs to players. Of course, players must cherish their credit scores. NightVerse will take back these leased properties and destroy their illegal output when long-term default happens.


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